tests\booth.test.tsx: (pass) the mouth flaps while talking and rests closed otherwise [1.71ms] (pass) a line types out while spoken and shows whole once done [0.36ms] (pass) game clock and wrapping [0.62ms] (pass) /caster booth opens the booth pane [63.54ms] tests\caster.test.ts: (pass) booth > a run of reads is called once as scouting [2.23ms] (pass) booth > tests passing after failing is the big comeback [0.53ms] (pass) booth > danger and git moments are big [0.50ms] (pass) booth > long turns and interrupts [0.35ms] (pass) slot > holds one play; a smaller one never bumps a bigger one [0.30ms] (pass) slot > stale plays expire [0.15ms] (pass) lines > replies are cleaned to one short line [0.37ms] (pass) lines > the demo runs about 25 to 40 seconds [0.17ms] (pass) wav > a valid PCM header and length [5.82ms] (pass) wav > effects are audible and never clip [93.59ms] tests\command.test.tsx: (pass) /caster toggles on and off; a bare /caster flips it [70.52ms] 15 pass 0 fail Ran 15 tests across 3 files. [0.28s]